Monday, February 7, 2022

Nim is typically played as a misère game:PLEASE READ THE WHOLE MATTER.the Chinese game of 捡石子 jiǎn-shízi= *"U,TRYING TO STEAL MY REAL DNA-FATHER AND HUSBAND ETERNAL WITH THIS LUCIFEREAN GAME OF STEALING THRONES."





MARCH OF THE TEMPLARS



 


 





*DETRIMENTAL READING:



 *&GOD IS:THEE GRUMPY OLD HUSBAND!!!!




Hebrew language

The origin of Nim is the Hebrew language. Nim is a variant form of the German name Nimrod. See also the related category hebrew.
www.babynamespedia.com/meaning/Nim





 the Chinese game 
of 捡石子 jiǎn-shízi=
*"U,TRYING TO STEAL MY REAL DNA-FATHER AND HUSBAND ETERNAL WITH THIS LUCIFEREAN GAME OF STEALING THRONES."






  1. https://www.etymonline.com/word/nim

    nim (v.) "to take, take up in the hands in order to move, carry, or use; take unlawfully, steal" (archaic), Old English niman "to take, accept, receive, grasp, catch," from Proto-Germanic *nemanan (source also of Old Saxon niman, Old Frisian nima, Middle Dutch nemen, German nehmen, Gothic niman), perhaps from PIE root *nem- "assign, allot; take." The native word, …



nim (v.)

"to take, take up in the hands in order to move, carry, or use; take unlawfully, steal" (archaic), Old English niman "to take, accept, receive, grasp, catch," from Proto-Germanic *nemanan (source also of Old Saxon niman, Old Frisian nima, Middle Dutch nemen, German nehmen, Gothic niman), perhaps from PIE root *nem- "assign, allot; take." The native word, replaced by Scandinavian-derived take (v.) and out of use from c. 1500 except in slang sense of "to steal," which endured into 19c. The derivatives numb and nimble remain in use.



  • https://www.merriam-webster.com/dictionary/nim

    nim: [noun] any of various games in which counters are laid out in one or more piles and each player in turn draws one or more counters with the object of taking the last counter, forcing the opponent to take it, or taking the most or fewest counters.

  • https://en.wikipedia.org/wiki/Nim

    Nim is a mathematical game of strategyin which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile. Depending on the version being played, the goal of the game is either to avoid taking the last object or to take t…

    Wikipedia · Text under 



    1. Misère - Wikipedia

      https://en.wikipedia.org/wiki/Misère

      Misère (French for "destitution"), misere, bettel, betl, beddl or bettler (German for "beggar"; equivalent terms in other languages include contrabola, devole, pobre) is a bid in various card games, and the player who bids misère undertakes to win no tricks or as few as possible, usually at no trump, in the round to be played. This does not allow sufficient variety to constitute a …

    2. Board and Pieces - Misère Game - Google Search

      https://sites.google.com/site/boardandpieces/terminology/misre-game

      Misère Game is a game that is played according to its conventional rules, except that it is "played to lose"; that is, the winner is the one who loses according to the normal game rules. Nowhere are misère games more utilized and discussed than …

    3. Misère game - definition of Misère game by The Free Dictionary

      https://www.thefreedictionary.com/Misère+game

      Misère game synonyms, Misère game pronunciation, Misère game translation, English dictionary definition of Misère game. n 1. a call in solo whist and other card games declaring a hand that will win no tricks 2. a hand that will win no tricks Collins English Dictionary –...

    4. Misere in in card games - Rules and strategy of card games

      gambiter.com/cards/Misere.html

      MisèreMisere or misère (French for "destitution"; equivalent terms in other languages include bettel, contrabola, devole, null, pobre) is a bid in various card games, and the player who bids misere undertakes to win no tricks or as few as possible, usually at no trump, in the round to be played. This does not allow sufficient variety to constitute a game in its own right, but it is the ...

    5. Misere game - definition of Misere game by The Free Dictionary

      https://www.thefreedictionary.com/Misere+game

      Misere game synonyms, Misere game pronunciation, Misere game translation, English dictionary definition of Misere game. n 1. a call in solo whist and other card games declaring a hand that will win no tricks 2. a hand that will win no tricks Collins English Dictionary –...

    6. Misère Nim | HackerRank

      https://www.hackerrank.com/challenges/misere-nim-1/problem

      Misère Nim. Two people are playing game of Misère Nim. The basic rules for this game are as follows: The game starts with piles of stones indexed from to . Each pile (where ) has stones. The players move in alternating turns. During each move, the current player must remove one or more stones from a single pile.





    Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile. Depending on the version being played, the goal of the game is either to avoid taking the last object or to take the last object.

    Variants of Nim have been played since ancient times.[1] The game is said to have originated in China—it closely resembles the Chinese game 
    of 捡石子 jiǎn-shízi, or "picking stones"[2]—but the origin is uncertain; the earliest European references to Nim are from the beginning of the 16th century. Its current name was coined by Charles L. Bouton of Harvard University, who also developed the complete theory of the game in 1901,[3] but the origins of the name were never fully explained.

    Nim is typically played as a misère game, in which the player to take the last object loses. Nim can also be played as a normal play game whereby the player taking the last object wins. This is called normal play because the last move is a winning move in most games, even though it is not the normal way that Nim is played. In either normal play or a misère game, when the number of heaps with at least two objects is exactly equal to one, the player who takes next can easily win. If this removes either all or all but one objects from the heap that has two or more, then no heaps will have more than one object, so the players are forced to alternate removing exactly one object until the game ends. If the player leaves an even number of non-zero heaps (as the player would do in normal play), the player takes last; if the player leaves an odd number of heaps (as the player would do in misère play), then the other player takes last.

    Normal play Nim (or more precisely the system of nimbers) is fundamental to the Sprague–Grundy theorem, which essentially says that in normal play every impartial game is equivalent to a Nim heap that yields the same outcome when played in parallel with other normal play impartial games (see disjunctive sum).

    While all normal play impartial games can be assigned a Nim value, that is not the case under the misère convention. Only tame games can be played using the same strategy as misère Nim.

    Nim is a special case of a poset game where the poset consists of disjoint chains (the heaps).

    The evolution graph of the game of Nim with three heaps is the same as three branches of the evolution graph of the Ulam-Warburton automaton.[4]

    At the 1940 New York World's Fair Westinghouse displayed a machine, the Nimatron, that played Nim.[5] From May 11, 1940, to October 27, 1940, only a few people were able to beat the machine in that six-week period; if they did, they were presented with a coin that said Nim Champ.[6][7] It was also one of the first-ever electronic computerized games. Ferranti built a Nim playing computer which was displayed at the Festival of Britain in 1951. In 1952 Herbert Koppel, Eugene Grant and Howard Bailer, engineers from the W. L. Maxon Corporation, developed a machine weighing 23 kilograms (50 lb) which played Nim against a human opponent and regularly won.[8] A Nim Playing Machine has been described made from TinkerToy.[9]

    The game of Nim was the subject of Martin Gardner's February 1958 Mathematical Games column in Scientific American. A version of Nim is played—and has symbolic importance—in the French New Wave film Last Year at Marienbad (1961).[10]



    Nim

    Programming Language
    Nim
    Nim is an imperative, general-purpose, multi-paradigm, statically typed, and expressive, systems compiled programming language, designed and developed by a team around Andreas Rumpf. Nim is designed to be "effici…






    Nim

    Programming Language
    Nim
    Nim is an imperative, general-purpose, multi-paradigm, statically typed, and expressive, systems compiled programming language, designed and developed by a team around Andreas Rumpf. Nim is designed to be "efficient, expressive, and elegant", supporting metaprogramming, functional, message passing, procedural, and object-oriented programming styles by providing several features such as compile time code generation, algebraic data types, a foreign function interface with C, C++, Objective-C, and JavaScript, and supporting compiling to those same languages.








    March of the Templars











    O Come, Emmanuel – Epic Version!




    *'NIM" HAS EVERYTHING TO DO WITH THIS: REVELATION 12 LOTR ETC.STORY OF:JESUS'S AND MINE(WHO WE ARE'S.)



    *IT IS PROPEHSIED IN:THEE DAVINCI CODE PROPHECY TRAIL MOVIE.





    &NOT TO BE CONFUSED WITH: THE SECRET OF N.I.M.H.





     









    Mrs. Brisby, a shy and timid field mouse, lives in a cinder block with her children on the Fitzgibbons' farm. She is preparing to move her family out of the field they live in as plowing time approaches; however, her son Timothy has fallen ill. She visits Mr. Ages, another mouse and old friend of her late husband, Jonathan Brisby, who diagnoses Timothy with pneumonia and provides her with some medicine from his laboratory. Mr. Ages warns her that Timothy cannot go outside for at least three weeks or he will die. On her way back home she encounters Jeremy, a clumsy but compassionate crow.

    The next day spring plowing begins, and though Mrs. Brisby's loudmouthed but well meaning neighbor, Auntie Shrew, is able to stop the tractor, Mrs. Brisby herself knows she must come up with another plan. With the help of Jeremy, she reluctantly visits the Great Owl, a wise creature living in the nearby woods, to ask for help. He tells her to visit a mysterious group of rats who live beneath a rose bush on the farm and ask for Nicodemus.

    Mrs. Brisby goes to the rats' home, where she is amazed to see their use of electricity and other human technology, as they have taken on medieval. She meets Nicodemus, the wise and mystical leader of the rats, and Justin, a kind and friendly rat who is the Captain of the Guards, as well as a dark, ambitious rat named Jenner, who plans to kill Nicodemus in order to become leader. She learns that her late husband, along with the rats and Mr. Ages, was a part of a series of experiments at a place known as NIMH (which stands for the National Institute of Mental Health). The experiments had boosted their intelligence to human level, allowing them to easily escape. However, the rats have concocted "The Plan", which is to leave the farm and live without stealing electricity from humans. Nicodemus then gives Mrs. Brisby a red amulet that gives magical power when its wearer is courageous.

    Because of her husband's prior relationship with the rats, they agree to help Mrs. Brisby move her home out of the path of the plow. Mrs. Brisby volunteers to drug the Fitzgibbon's cat, Dragon, so that they can complete the move safely. Only mice are small enough to fit through the mouse hole leading to the house, and Jonathan was killed by Dragon while trying. Later that night, she successfully puts the drug into the cat's food dish, but the Fitzgibbon's son Billy catches her and convinces his mother to let him keep her as a pet. While trapped in a birdcage, she overhears a telephone conversation between Mr. Fitzgibbon and NIMH and learns that NIMH intends to come to the farm to exterminate the rats the next day. She manages to escape from the cage and runs off to warn Justin.

    Meanwhile, the rats are completing the move during a thunderstorm. However, Jenner and his hesitant accomplice Sullivan, who wish to remain in the rose bush, kill Nicodemus, making it look like an accident. Mrs. Brisby arrives and tries to convince the rats that NIMH is coming and that they must leave immediately. However, Jenner is angered by her claims and attacks her. Alerted to the situation by Sullivan, Justin rushes to Mrs. Brisby's aid; a sword fight between Justin and Jenner ensues, ending with a mortally wounded Sullivan killing Jenner by throwing his dagger right at Jenner's back and saving Justin's life.

    Mrs. Brisby suddenly realizes that her children are still in the block after hearing their voices inside. Unfortunately, the block begins to sink in the mud it landed in. Despite the best efforts of the rats, they are unable to pull it from the sinkhole and Justin pulls Mrs. Brisby out from drowning in the mud. However, Mrs. Brisby's will to save her children gives power to the amulet, which she uses to lift the house out of the sinkhole and move it to safety from the plow. The next morning, the rats have already gone to Thorn Valley with Justin as their new leader and Timothy has begun to recover, much to Mrs. Brisby's delight.. Jeremy also eventually finds "Miss Right", an equally clumsy female crow, and the two fly away together.

























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